The Lagoa Multiphysics 1.0 engine

Walter van den Broek
July 21, 2010

Lagoa Multiphysics 1.0 – Teaser from Thiago Costa on Vimeo.

This is a new Multiphysics simulation by Lagoa Technologies Inc.

Amazing graphics and simulations, ideal for gaming engine.

Physics engines. We may not understand most of the maths and skill that goes into developing one, but many of us appreciate their use in the latest games across consoles and PC.
While game engines like Unreal, Source, and id Tech 5 may have very capable physics engines built-in, that doesn’t stop new enginesappearing, and in this case blowing us away with the quality of the physics on show.
The Lagoa Multiphysics 1.0 engine has been developed by Thiago Costa, who currently works as Lead Technical Director at Ubisoft Digital Arts in Montreal.

 

2 Responses to “The Lagoa Multiphysics 1.0 engine”

  1. [...] Go to Publisher to continue reading No Comments Biological sciences [...]

  2. The Lagoa Multiphysics 1.0 engine | Science Report | Biology News, Economics News, Computer Science News, Mathematics News, Physics News, Psychology News on July 21st, 2010 at 6:42 pm
  3. I am not sure it is an “ideal for gaming Engine” as it is described above. This was not meant, as far as I understand for real time simulation. But sure it is quite a revolution in 3d world. Well to be more sober I don’t know. We can think of Next limits real flow… at leas for fluid simulations. also Houdini from side effects. Non of them are used in games. Its just to heavy. time consuming stuff.. (cpu, processing time)
    But is is surely an huge stuff for softimage. I only wonder how much Ice technology had to do with development of Lagoa… anyone knows it?
    m.

  4. mantas on September 1st, 2010 at 12:09 am
  1. [...] Go to Publisher to continue reading No Comments Biological sciences [...]

  2. The Lagoa Multiphysics 1.0 engine | Science Report | Biology News, Economics News, Computer Science News, Mathematics News, Physics News, Psychology News on July 21st, 2010 at 6:42 pm
  3. I am not sure it is an “ideal for gaming Engine” as it is described above. This was not meant, as far as I understand for real time simulation. But sure it is quite a revolution in 3d world. Well to be more sober I don’t know. We can think of Next limits real flow… at leas for fluid simulations. also Houdini from side effects. Non of them are used in games. Its just to heavy. time consuming stuff.. (cpu, processing time)
    But is is surely an huge stuff for softimage. I only wonder how much Ice technology had to do with development of Lagoa… anyone knows it?
    m.

  4. mantas on September 1st, 2010 at 12:09 am

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