Love games and I do love paintings by Kandinsky. Was surprised to read a bout a Dutch game designer: Joost “Oogst” van Dongen. The previous link is to his blog were he writes a lot about designing the game and his admiration for early 20th century painters especially Kandinsky
Proun was made because there were ideas in my head that wanted to come out. They wanted to be a game. I wanted them to be a game. Design choices in Proun were not made to make it the best game for the player, or to make as much money as possible. Proun was made because I love the experimental art from the early 20th century, and I wanted to express this love in a game. Proun was made because I was fascinated by having a world where there is no up or down, and everything rotates.
You can download the game hereon a pay what you want bases.