» Posts in the Games Category:

The Lagoa Multiphysics 1.0 engine

Dr Shock
July 21, 2010
Lagoa Multiphysics 1.0 - Teaser from Thiago Costa on Vimeo.This is a new Multiphysics simulation by Lagoa Technologies Inc. Amazing graphics and simulations, ideal for gaming engine. Physics engines. We may not understand most of the maths and skill that goes into developing one, but many of us appreciate their use in the latest games across consoles and PC. While game engines like Unreal, Source, and id Tech 5 may have very capable physics engines built-in, that doesn’t stop new enginesappearing, and in this case blowing us away with the quality of the physics on show. The Lagoa Multiphysics 1.0 engine has been developed .....read more »

PRIVATES, reproductive health ed game for teenagers

Dr Shock
June 28, 2010
This link with video was very appreciated on twitter when I had it on my tumbler blog. Thought I share it with my other readers as well. It's a reproductive health ed game for teenagers based on one of my old time favorite games: Worms. It has nice graphics and funny characters. Privates is a platform twin-stick shooter in which you lead a teeny-tiny gang of condom-hatted marines as they delve into peoples' vaginas, mouths and bottoms and blast away at all manner of oozy, shouty monsters. It's rude, funny, bitingly satirical and technically pretty accurate if you don't count the .....read more »

It’s Not The Video Game It’s The Player That’s The Problem

Dr Shock
October 1, 2009
Those video game players with more autonomy, competence and relatedness, thus who feel free to be themselves, and usually feel capable and have closeness and intimacy with others, often play video games because they like to. Those low on these traits often become obsessive game players, they have to play a video game. Moreover the first group enjoy their game play and feel energetic afterwards, while those in the latter group often feel more tension after game play and they usually play more hours. In the end you have those video game players that want to play and those that .....read more »

Brain Training for Elderly Better On Paper or Computer?

Dr Shock
September 29, 2009
As always the answer to this question is not simple. From recent research it's concluded that brain training games on paper are more effective and efficient than on computer consoles (Nintendo DS, in this research). Meaning that the task completion time was shorter on paper and the error rate was lower on paper. However the advantages of using the console Brain Training is that games are more arousing and induces "a heightened sense of flow". Flow being loss of self-consciousness, blurred feeling of time, and feeling of enjoyment and control during gaming. Moreover, these effects were for gamers of all .....read more »

Video Games Affect The Brain, Good or Bad?

Dr Shock
August 17, 2009
This is from an excellent overview about video games and the brain: Video Games Affect the Brain—for Better and Worse. The most important conclusion to be drawn after reading the post on Cerebrum of the Dana Foundation is: With the exception of educational games, most video games’ effects on brain and behavior are unintentional on the part of both the designers and the players. Nonetheless, research suggests that the effects are real. Video games are neither good nor bad. Rather, they are a powerful form of entertainment that does what good entertainment is supposed to do—it influences us. Since I am biased .....read more »

Size does matter with video games and movies

Dr Shock
May 19, 2009
Recent gadgets such as the handheld portable Nintendo DS video game console, portable Sony Playstation Portable (PSP), iPhone and iPod touch go with video games. The advantage being obvious that any moment waiting can be used to play a video game. Screens of these portable media consoles are comparable with television and video monitors in terms of resolution and fidelity but not in size. Gaming on a video screen or television is in my experience much nicer. In a recent published study they compared how physiological and psychological effects of portable consoles may differ from those of television-based consoles. Difference in .....read more »

Healthy Online Gaming and Browser Gaming

Dr Shock
March 9, 2009
Gaming among college-aged men may provide a healthy source of socialization, relaxation, and coping. In college aged men there was no significant correlation between BMI, academic performance, social functioning and frequency of online game play. Women and men differ hardly in performance with online gaming. Women probably use gender neutral characters and names, they probably game as much online as men. Online game players score higher in openness, conscientiousness and extraversion compared to non players. They are eager to learn and master new challenges, they are motivated by competition and they enjoy social activities which can all be provided by online .....read more »

Long Video Game Play and Time Perception, Chicken and Egg Problem

Dr Shock
February 19, 2009
It's no secret that Dr Shock enjoys a video game now and then. Time flies when I am having fun, at least that's what I thought. In recent research this phrase: "time flies when having fun" doesn't apply to playing video games. Surprisingly the enjoyment values recorded for each task in this trial, 8 minutes reading from screen and 8 min video game play, and 24 minutes game play, were not correlated with the time estimation values. It didn't matter whether you enjoyed your self or not, this didn't influence your time estimation (wrong or good). The results from this .....read more »

Electronic Game Players No Couch Potatoes

Dr Shock
November 18, 2008
Gaming among college-aged men may provide a healthy source of socialization, relaxation, and coping. In college-aged males: there were no significant correlations between participants’ BMI and frequency of electronic game play there were no significant correlations between academic performance and frequency of electronic game play there were no significant mean differences between other variables related to social functioning (e.g., relationship status) and frequency of electronic game play, revealing no obvious trends in interpersonal functioning for those who play games more or less frequently. other media usage was either not related to frequency of electronic game play as for magazines or was inversely related, .....read more »

Sex, Video Games and the Brain

Dr Shock
November 3, 2008
While playing video games on a computer men generally exhibit greater activation of the mesocorticolimbic reward circuitry and also greater connectivity. Male were more effective in gaining space and learned the implicit goal faster than females. This was the only observed gender difference in performance. The mesolimbic pathway is thought to be involved in producing pleasurable feeling, and is often associated with feelings of reward and desire, particularly because of the connection to the nucleus accumbens, which is also associated with these states. Recent research has pointed towards this pathway being involved in incentive salience rather than euphoric mood states. A .....read more »