» Posts in the Games Category:

The Prevalence of Problematic Video Gamers in the Netherlands

Walter van den Broek
May 15, 2012
About video game addiction. From previous posts you will probably already know that Dr Shock is somewhat skeptical about video game addiction. He's also somewhat biased because he enjoys video gaming. The definition used in a recent article published on the prevalence of problematic video gamers in the Netherlands does come close to my opinion. Although there are people who experience considerable problems related to their gaming behavior, there is no agreement on whether problematic gaming can been seen as pathological. Therefore, criteria used to measure pathological gaming should be considered as criteria to measure problems associated with game behavior .....read more »

Who Benefits from Serious Gaming?

Walter van den Broek
December 20, 2011
Multimodality or using a combination of visual, auditory, haptic,and other sensory modalities in the presentation of knowledge in serious gaming improves learning outcome. Interactivity or the communication between player and the digital gaming system in serious gaming also improves learning outcome. But these are two design elements and not psychological attributes of users of serious gaming that may effect learning outcome. One theory about psychological attributes is the theory of mindset, a theory how people's belief about ability and intelligence influence response to failure, behavior and learning outcomes. In short two types of mindsets are distinguished: People with fixed mindset (or .....read more »

Virtual Reality for Stress Management

Walter van den Broek
November 30, 2011
Going to a relaxing zone in a natural park such as the river, waterfall, lake of garden with virtual reality and doing relaxing exercises supported by a relaxing narrative effectively reduces stress and anxiety. Virtual reality showed better improvements than video or audio although the latter two also reduced stress and anxiety. We found a significant difference between the three conditions and an interaction effect between time and condition for participant’s ability to reduce their heart rate (HR). Specifically, participants in the VR condition were better at reducing their HR and significantly improved their emotional state during experimental sessions .....read more »

Proun Game Inspired on Kandinsky’s Paintings

Walter van den Broek
July 6, 2011
Love games and I do love paintings by Kandinsky. Was surprised to read a bout a Dutch game designer: Joost "Oogst" van Dongen. The previous link is to his blog were he writes a lot about designing the game and his admiration for early 20th century painters especially Kandinsky Proun was made because there were ideas in my head that wanted to come out. They wanted to be a game. I wanted them to be a game. Design choices in Proun were not made to make it the best game for the player, or to make as much money as possible. .....read more »

Who are more likely to experience flow?

Walter van den Broek
February 22, 2011
I've written before about flow as part of creativity while improvising with Jazz. Flow can be defined as: the holistic sensation that people feel when they act with total concentration and intrinsic enjoyment. But who experiences flow more easily, what character traits are related to the likelihood of experiencing flow? The researchers used the temperament en character scale developed by Cloninger. This cross sectional study was done with 378 online gamers. They used a web form for collecting data. This study posted invitations on more than 20 web sites which online gamers frequently visited for searching gaming information and group .....read more »

Violent Games increase Prosocial Behavior

Walter van den Broek
December 6, 2010
Dr Shock is utterly biased when it comes to gaming. Especially when Call of Duty is used for research into the topic of possible negative or positive influences of exposure to violent games. This recent research with the action game "Call of Duty" did not support any negative influence of gaming on prosocial behavior or civic engagement. On the contrary this research found some support for increased prosocial behavior and civic engagement in those playing action games especially when their parents were more technically savvy and involved in game play. So all parents should play with their kids, even .....read more »

Geek Living

Walter van den Broek
October 3, 2010
Constantly measure your activity, sleep, mood, exercise, food.... It can be done and calculated to the detail and monitored. .....intriguing new pastime: using mobile apps and always-on gadgets to track and analyze your body, mood, diet, spending -- just about everything in daily life you can measure -- in gloriously geeky detail. Want to have all those sensors. ..read more »

Brain Training Software

Walter van den Broek
October 1, 2010
Founded in 2003 in San Francisco, Posit Science helps adults stay vibrant throughout their lives with brain fitness software that engages the brain’s natural plasticity (the brain’s ability to rewire.) Neuroscientists collaborate with a team of more than 50 scientists from leading institutions around the globe to develop and test programs that improve cognitive performance—and enhance quality of life. Try the 60 second brain game or Word Wanderer. There's even an iPhone app to train to remember names. ..read more »

The Lagoa Multiphysics 1.0 engine

Walter van den Broek
July 21, 2010
Lagoa Multiphysics 1.0 - Teaser from Thiago Costa on Vimeo.This is a new Multiphysics simulation by Lagoa Technologies Inc. Amazing graphics and simulations, ideal for gaming engine. Physics engines. We may not understand most of the maths and skill that goes into developing one, but many of us appreciate their use in the latest games across consoles and PC. While game engines like Unreal, Source, and id Tech 5 may have very capable physics engines built-in, that doesn’t stop new enginesappearing, and in this case blowing us away with the quality of the physics on show. The Lagoa Multiphysics 1.0 engine has been developed .....read more »

PRIVATES, reproductive health ed game for teenagers

Walter van den Broek
June 28, 2010
This link with video was very appreciated on twitter when I had it on my tumbler blog. Thought I share it with my other readers as well. It's a reproductive health ed game for teenagers based on one of my old time favorite games: Worms. It has nice graphics and funny characters. Privates is a platform twin-stick shooter in which you lead a teeny-tiny gang of condom-hatted marines as they delve into peoples' vaginas, mouths and bottoms and blast away at all manner of oozy, shouty monsters. It's rude, funny, bitingly satirical and technically pretty accurate if you don't count the .....read more »