Today pleasantly surprised by a overview of my blog in 2012. This is due to the use of a wordpress plugin called jetpack. Looks nice doesn’t it.
Here are the results in a overview of 2012 in blogging.
Promise to do the same coming year. Have a healthy and happy 2013.
Lovely video made about understanding music, al animated and well done.
Music is a good thing. But what we did not know until we started with the research for this piece: Music is also a pretty damn complex thing. This experimental animation is about the attempt to understand all the parts and bits of it. Have a look. You might agree with our conclusion!
Thanks Boing Boing
From one of my favorite blogs, Brain Pickings a selection of excellent graphics featuring Don Quichote. The book written by Cervantes, a classic.
In 1968, Spanish graphic design pioneer Roc Riera Rojas illustrated a special edition of Miguel de Cervantes’ cult 1605-1615 novel Don Quixote, which has since become a prized collector’s item.
More images at Book Graphics
Popcorn Maker turns videos on the web into dynamic, full of links, maps and information that can be edited and updated live. With popcorn videos on the web should work like the web itself. Mozilla Foundation COO Ryan Merkley demos Popcorn Maker, a new web-based tool for easy video remixing.
Exciting new development also for medical education.
This is a hilarious and excellent reaction on a facebook post made by a man. He complains about the advertisement of Bodyform, a sanitary napkin company. He was disappointed to find out the period wasn’t always so happy as depicted in the commercials by Bodyform.
He didn’t get the metaphor. His comment went viral as noticed on mashable.
Watch the excellent response by the company, by the way, the company doesn’t have a CEO called Caroline Williams.
This video shows excellent use of evernote and IdeaPaint for interactive learning but why should it be kept for high school, could think of a few examples to use it in medical education, can you? Let me know in the comments.
Read some more on this on evernote blog
When you combine IdeaPaint’s ability turn any wall or surface into a canvas and Evernote’s ability to capture, archive and make that surface searchable, the possibilities for turning any room into an interactive environment are endless. These two products come together in a particularly exciting way in a classroom environment, which can become a more creative and engaging place to learn.
Another important topic raised by ZDoggMD, the use of antibiotics for virus infection which is a waist of money, resources and has it’s complications as you can see in this video.
You see, there is a contagion in our midst, good people. A contagion that WE helped to create and then disseminate. Our overuse of antibiotics along with a lack of adherence to proper infection control practices has unleashed this unnatural plague upon the unsuspecting bowels of the world.
The recent generations have been bathed in connecting technology from birth, says futurist Don Tapscott, and as a result the world is transforming into one that is far more open and transparent. In this inspiring talk, he lists the four core principles that show how this open world can be a far better place.
Very inspiring talk, listen and be prepared for the next generations.
Gaming is a wide spread and popular activity in The Netherlands. Myself I enjoy quite some time in game playing. Mostly on my computer. In The Netherlands addiction health care is addressed by a separate institute in mental health. Although Dr Shock holds a liberal view on gaming and Internet reports sometimes publish evidence of negative effects of game playing including the risk of video game addiction or Internet addiction. Won’t go in any further on my objections to these constructs, they published elsewhere on this blog. Video game addiction might be included in the new DSM V, but then this bible of psychiatry possibly makes some more mistakes with including modern timely diagnoses.
This present study assessed not only problematic game play in adolescents but in a representative sample of the Dutch population, from 14-81 years old. Since problematic gaming behavior is a very subjective measure the researchers defined it as:
PGB was used with the following three items: ‘I think I spend too much time on gaming’, ‘I think my game behavior is problematic’, and ‘I think I’m
going to seek help’ (scale ranged from (1) ‘‘certainly not’’ to (5) ‘‘certainly’’.
Almost 50% reported playing video games, mean age was 38 years, almost two third were women.Gaming was most prevalent among adolescents and youn adults such as your own Dr Shock. The gaming prevalence significantly decreased with age for both men and women.Overall, no significant differences were found in mean playing time per week regarding gender and age. Browser games and offline games were the most popular types of games, online games are played by a relatively small part of the respondents, yet considerably more time is spent on these online games than on browser games, offline casual games, and offline games. Problematic video gaming was most prevalent among young male online game players.
The prevalence of problematic gaming in the total sample is 1.3 percent. Among adolescents and young adults problematic gaming occurs in 3.3 percent of cases.
Haagsma MC, Pieterse ME, & Peters O (2012). The prevalence of problematic video gamers in the Netherlands. Cyberpsychology, behavior and social networking, 15 (3), 162-8 PMID: 22313358