This is amazing, what he is saying is, that as an expert you can pose questions to him via moderator. Moderator allows any YouTube user to collect commentary, questions, or ideas on their YouTube channel and watch the best ones rise to the top. So he gathers questions, you can vote on questions and in a next appearance on a youTube video he will answer the questions. With enough comments you even might twist my arm to comment on………
When planning a trip of vacation Internet is your friend. I use it to locate nice hotels, book rooms, etc. I also use google earth to see the surroundings of a hotel and google maps for the directions. Sometimes I read the comments or reviews about a certain hotel when presented with it on the website although I’m not always convinced about the objectivity of these reviews.
From a recent publication I learned that one-third of travel purchasers visited a message board, forum, or online community before their online travel purchasing because they believed online reviews would be helpful to their purchase decision. So they take it a step further before booking. Moreover, more than 74 percent of travelers use the comments of other consumers as information sources when planning trips for pleasure. I still use guides such as Michelin Guide or books to read about hotels, regions and their possibilities. Somewhat old fashioned but I trust these books more in their reviews than the hotel’s website.
In a recent research they studied the influence of the valence and variance of online consumer-generated reviews based on the number of online bookings for the hotels included in the study. The data were retrived from a chinese travel website Ctrip.com. They found a significant positive relationship between the number of reviews and the number of hotel bookings.
So online reviews for hotels are of eminent importance. These reviews should be done by real tourists, any kind of fake comments or other obscurities will harm the reputation. What do you think?
Ye, Q., et al. The influence of user-generated content on traveler behavior: An empirical investigation on the effects of eword-
of-mouth to hotel online bookings. Computers in Human Behavior (2010), doi:10.1016/j.chb.2010.04.014
I still use RSS Feeds for reading my favorite blogs, as inspiration for writing my own blog, for staying up to date with PubMed, collecting information on several searches and from several sources, and for monitoring my blog and tweets. For reading RSS Feeds I use Google Reader because it’s an online reader which I can read from any PC as long as there’s an Internet connection, it’s fast to navigate with keyboard shortcuts, you can share your content, and create your own tags.
Other google reader fans have switched to twitter to stay up to date especially since twitter has lists, for a short comparison of gReader and twitter read Scobleizer: Why I don’t use Greader anymore. I think twitter and google reader for rss feeds are two different apps, both with their own advantages and disadvantages. If you listent o the experts at this white label seo company, for staying up to date people prefer rss feeds, searches on twitter deliver a lot of non information and you’ll always have to check the website to see if it’s worth your while.
Why I favor RSS Feeds
- It gives you control over all the information
- You can share your information not only with those who follow you on your GReader but also via the so called send to
- With a RSS feed reader all your information gathers in one place
- With keyboard shortcuts it’s fast to go through all your feeds
- Especially e-mail alerts are a pain, they fill up your inbox. They usually sit there until you direct them to dev0 or the waste bin
- RSS feeds are spam free
- Updates are in real time
- Privacy is better controllable than with twitter let alone facebook
- You can read them everywhere with online connection, such as your mobile, iPad, iPhone, netbook, you name it
- You can even make a hierarchical structure
There’s nothing better than RSS Feeds especially in combination with GReader, more tips and tricks
Cyberbullying is a new phenomenon defined as aggression based on information and communication technology. It’s forms can be very diverse:
- Flaming or online fights, hostile and vulgar emails being sent
- Hacking or impersonation by gaining access to someone’s account and sending messages that make the victim lose face and harm the victim’s reputation and friendships
- Defamation by sending secrets or embarrassing information about someone
- Slandering by sending cruel images or rumors about others to spoil their reputation
- Exclusion of someone from an online group
- Cyber harassment, sending threats to someone by email or other forms of messaging
- Happy slapping, recording with cell phone cameras of the attack on someone
The prevalence among adolescents varies between studies between 10 to 36%. This is a wide variety mostly caused by the lack of clear definitions and a questionnaire inquiring about a variety of cyberbullying behavior. Recently a questionnaire for Cyberbullying was developed and researched. They studied 1431 adolescents in Spain between 12 and 17 years, high school students from 31 classrooms of 10 schools.
From this questionnaire 44,1% reported affirmatively to at least one form of cyberbullying. Girls were 40,3% and boys 47,8% of this group. This gender difference was significant. This questionnaire also showed that cyberbullying was significantly associated with the use of proactive aggression (aggression carried out to achieve some goal), justification of violence, exposure to violence, and less perceived social support of friends. Maybe social isolation or feeling socially isolated might be a risk factor for cyberbullying.
No control group was used, under or over reporting might influence the results.
Calvete, E., Orue, I., Estévez, A., Villardón, L., & Padilla, P. (2010). Cyberbullying in adolescents: Modalities and aggressors’ profile Computers in Human Behavior DOI: 10.1016/j.chb.2010.03.017
We’ve discussed the use of online shopping and gender previously. Especially women are skeptical towards online shopping, they tend to fear risks and threats associated with online shopping. The acceptance of online transactions depend on the perceived risks involved, the technology used for the online transactions and the organizations as the other parties in the transactions.
A recent review discusses the research of the determinants of online trust within e-commerce, e-government and e-health.
The antecedents of online trust:
- Propensity to trust facilitates or moderates the impact of other attributes on trust information such as the system used, the websites used.
- Those with a higher level of experience tend to have a decline in trust for online transactions probably due to the accumulation of knowledge about how things can go wrong with online transactions. Things going wrong increases their anxiety for privacy and security violations.
- The ease of use of the website with good navigation, search functions, product indices and the overall design improves trustworthiness. Low levels of usability generate technical errors which increases feelings of distrust and anxiety
- The information on the website should be free from errors e.g. spelling should be correct, information should be accurate, current and complete. This is especially true for e-health
- Colors of low brightness and used symmetrically as well as 3d graphics on the website increase trustworthiness, data from only one study.
- Social presence or the degree of feeling, perception, and reaction of being connected by computer-mediated communication to another intellectual entity through a text-based encounter also increases trustworthiness.
- The ability to tailor products, services to the users is also of importance and can increase reliability of the vendor although data are scarce
- Strong privacy policies and good transaction security on a company’s website results in a higher perception of trustworthiness
- Guarantees from third parties and security certifications can improve online trustworthiness
- The positive experiences expressed online or by word-of-mouth, positive referrals also increases clients’ trust in online organizations. A flame war online is disastrous for a company
- Offline presence of a company with a good reputation also increases trust in the companies online business
- Good online experiences improve trustworthiness of that company
A limited number studies were found on the antecedents of e-government and e-health websites in contrast to the subject of e-commerce, the authors therefor conclude:
Understanding some of the determinants of trust in online economic exchanges could also inform research interests in online trust within e-government and e-health.
Beldad, A., de Jong, M., & Steehouder, M. (2010). How shall I trust the faceless and the intangible? A literature review on the antecedents of online trust Computers in Human Behavior DOI: 10.1016/j.chb.2010.03.013
I am a Web Leopard
Fast-moving – Web Leopards like you are adept at getting information from the internet very quickly. Your speed is a trait you share with real-world leopards, which are among the fastest land animals.
Solitary – Leopards live alone, fending for themselves in isolated home ranges. Similarly, the Web Leopard likes to go it alone when looking for information, rather than rely on social networks, or other sites where the users create the content.
Specialised – Web Leopards are best suited to performing one task at a time rather than multitasking. The real-world leopard is similarly specialised, being perfectly adapted to silently tracking its prey before pouncing.
I did the web behaviour test on BBC Lab UK, you’ll have to register. The test took 20 minutes and wasn’t easy, but enjoyed it. Lab UK is a BBC website where you can participate in groundbreaking scientific experiments online.
The Web Behaviour Test is designed to answer the question: are people who use the web a lot different to people who don’t? For more scientific background information about the web behaviour test read it here.
You can see and read about the other animals here after you’ve done the test
How do married couples perceive the use of the Internet within their relationship? Partners within a marriage mostly share the same values and behavioral patterns. They will probably have the same ideas and attitudes towards acceptable online behavior? They will generally assume that their partners will not engage in cybersex and hotchatting, you can read more about relationships and their mistakes here.
But men and women differ, they also differ in the use of Internet.
- Women showing a narrower use of the internet than men, men can use it for blogging, games, photo sharing etc. Women usually use it for either blogging or photo sharing or….
- Women are more likely to have lower computer self-efficacy and less positive internet attitudes. This is related to a low level of confidence in the use of technical equipment.
- Men are more associated with activities that have been associated with internet addiction such as gambling, gaming and pornography)
- Men usually take more risks in their online activity. Women are more aware of privacy and economic risks in online transactions
But do they also differ in netiquette knowing that partners within a marriage mostly share the same values and behavioral patterns?
Results from this study:
- Couples with children aged 17 or younger use the internet the most
- 6% of married internet users have met their partner online. The most likely meeting places for these couples were online dating sites (32%), instant messaging (20%) and chat rooms (17%)
- Within married couples the partners do share the same attitude towards the type of behaviors that are acceptable and unacceptable. That is they share the same view on their evaluation of specific activities which might be considered problematic as regards emotional or sexual infidelity and addiction. Nevertheless this isn’t true for the time spent online, there is no significant similarity between married partners as regards the time they spent online.
- Women find the time spent online more problematic than men, it was almost always the women who complained about their own or the men’s problematic behavior. Men find their own behavior and that of others including women less of a problem, they were more likely to think online behaviors were acceptable.
- Couples had a high level of agreement on the unacceptability of online infidelities and the acceptability of entertainment activities such as gambling and gaming. Falling in love with someone online and engaging in cybersex with someone else topped the list of being unacceptable.
- In around a third of the couples at least one person checked their partner’s emails or read their partner’s SMS messages without them knowing and in a fifth of the couples at least one the partners had checked their spouse’s browser history. Similarity between partners in this kind of behavior was high. If one monitored the other, the change was very high that the other partner also monitored their partner, and vice versa. If one partner monitored the other it was most likely to be the woman.
How was this study: Me, My Spouse and the Internet, done?
An (anonymous) online survey with married couples who used the Internet. An independent market research company, ICM Research, contacted its panel of internet users to draw a representative sample of the UK population. The panel consists of 100,000 individuals recruited through a nationally representative telephone omnibus survey in the UK which runs twice weekly among 1000 adults. Other sources are also used to recruit panellist, such as recruitment via other websites. Through these methods ICM has constructed a panel that consists of a representative sample of the UK population.
What do you think?
Helsper, E., & Whitty, M. (2010). Netiquette within married couples: Agreement about acceptable online behavior and surveillance between partners Computers in Human Behavior DOI: 10.1016/j.chb.2010.02.006
How can we extrapolate the feelings of success achieved in online gaming to the real world. Urgent optimism, social fabric, blissful productivity, epic meaning are the characteristics of online gamers that sum up to become super-empowered hopeful individuals. They are people that believe that they can individually change the world, the virtual world, but how to get them to believe that they can change the real world to a better world? That’s were this talk is about. Nice games developed. Next upcoming game to save the real world: Evoke. Let the games begin.
Games like World of Warcraft give players the means to save worlds, and incentive to learn the habits of heroes. What if we could harness this gamer power to solve real-world problems? Jane McGonigal says we can, and explains how.
Talk by: Jane McGonigal, she is a world-renowned game designer. She is also a researcher, a future forecaster, and a very playful human being. She does a good job in this talk, really inspiring and funny to.
Google published three videos to explain the main principles behind its three core businesses: search, ads and apps. This one is about the apps and explains the advantages of cloud computing. Beware cloud computing also has some downsides such as being unable to access data when the server is down, also security issues are always a threat, so take care.
For 40 years, the choral group Ladysmith Black Mambazo has captured the hearts and minds of people around the world, including former South African President, Nelson Mandela
Also see Nelson Mandela’s Life and Leadership
Twenty years after his release from prison, a look at the career of the world’s great hero. Narrated by TIME’s Managing Editor, Rick Stengel